Gorn was one of the most successful titles during the first phase of PCVR, when there was no standalone market yet,
and PSVR offered - mostly - a long collection of demos.
Strengthened by the push given by Devolver Digital, but above all thanks to its irresistible and ultraviolent style,
the work of Free Lives was practically a must have for all those who owned a PC helmet at the time,
arriving then also on Playstation VR and arriving today on our Oculus Quests. Some years have passed,
and the market has undergone drastic changes to say the least; will Gorn be able to say something more in contemporary VR language?
Let's find out together in our review.
For those who had arrived in the world of virtual reality with Oculus Quest or Oculus Quest 2,
Gorn was the first gladiator simulator in virtual reality,
characterized however by a super deformed and over the top aesthetic,
which went against the trend with its own violence. of the imaginary proposed.
If later Blade & Sorcery represented the most ethically questionable exponent of the video game
in which the only goal is to massacre a large group of people,
Gorn instead managed to be always fun and light-hearted, never taking himself seriously and pushing the accelerator on bizarre aspect of violence.
The deliberate clumsiness with which the enemies move is in fact the main signature of the Free Lives production,
as well as the weapons with a "soft" feeling and an audience of noble heads clamoring for your blood and that of the opponents.
What you will have to do in Gorn will basically be to eliminate a series of gladiators more or less similar to each other,
before one of them does the skin; scattering pieces of meat left and right, through the weapons that will be offered to you inside the arenas.
It must be said immediately that Gorn does not have an exactly traditional campaign,
but rather gives you the opportunity to launch yourself in a dozen or so levels of increasing difficulty,
in which to always eliminate the usual enemies, in three different environments, and then get to a small number of end-of-level bosses.
At launch on PC, Gorn did not even have this possibility, and only presented a unique arena
in endless mode - still present - in which to score the maximum number of points, before an inevitable departure.