Racing with friends and strangers in virtual reality is always a great joy. This is because VR manages to bring out an immersion from simulations and sports that we already know that is difficult to convey through traditional video games. Hence a race on Project Cars with a helmet on his head is millimetrically close to a real race, just as a lap on the Milan-Turin of Euro Track Simulator can even give back suggestions experienced only in the first person. Then there are sports that probably many of us have never touched with our hands, and that - rightly - given the degree of danger, we limit ourselves to watching fascinated only on video. Among these there is certainly the Base Jumping; or the wingsuit launch, which tries to reproduce that much coveted emotion, but only of birds. Rush, produced and distributed by The Binary Mill, allows us to experience this adrenaline-pumping sport firsthand, in all the comfort and safety of our own home.
Released on both PC, Quest and Playstation VR, Rush is therefore a sort of Base Jumping simulator that veers towards the more light-hearted arcade, but which does not give up on a decidedly immersive type of setting.
After the radio signal that will give us the green light at the start, together with our opponents we will then launch ourselves down a large mountain, trying to follow a path marked by ten rings, through which we will have to pass to get a perfect score. To win the game, however, it will only be necessary to finish first at the last ring, trying to keep up with the others through a series of interesting mechanics.
First of all, to command our alter ego it will be enough to keep the arms pointed in front of us and equidistant from each other, rotating left and right to move, as if we had a virtual steering wheel in our hands, and moving both hands up and down. low to gain or lose altitude. However, the only path followed in a workmanlike manner is not enough to win the game. One of the most interesting mechanics that make Rush an extremely fun product is that linked to the turbo. Every time we pass inside a ring we will gain some boost, which can be activated by pressing the two triggers at the same time, which will give us an even greater thrust, increasing both the sense of danger and our fun. For the most refined players and to reach the first position, it will also be necessary to collect additional boost by flying low to the ground or very close to the obstacles that characterize the courses. This makes it much more difficult to get to the end of the course unscathed, but it will give you a big advantage, needed to win some of the toughest races.
There is little to say, Rush's gameplay is apparently simple but rather fun and layered; which is why, whether it is the first or the 120th game, the title of The Binary Mill always manages to keep the attention high, also pushing you towards risky but stimulating actions.
Miraculously, the Playstation Moves also perform very well in terms of tracking, which never loses contact with the PS Camera and will not make you regret not having purchased the title on another platform. Although they remain an old hardware: good Playstation Move; this time you didn't drive me crazy.
The main campaign of the title consists of five large maps, clearly characterized by unique elements, divided in turn into about twenty paths. This means that Rush already has more than a hundred levels with its basic campaign alone, which clearly correspond to several hours of play. By eye, to complete the campaign it will take at least six, seven hours of abundant, which are accompanied by two other modes. The first is the time attack, which will see us forced to compete in the same courses, but in time; while the second is the challenge, which instead pushes you to carry out specific actions to complete challenges. There is also the much desired online mode, which allows you to play all levels of the game against random users or friends on your friend list.
